Sports in Motion
Overview:
Students investigate the physics of a sport they care about by programming a micro to collect acceleration data during key athletic movements. They analyze their graphs as evidence of Newton’s three laws and use the data to develop evidence-based recommendations for “moving smarter and playing better.”
Students present their findings in a Sports in Motion slideshow, connecting Newton’s laws to their sport, interpreting labeled micro data, and explaining how athletes can use data to improve.
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4× 80-minute class blocks
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Physical Science (Virginia Science Standards of Learning, 2018)
PS.8 The student will investigate and understand that work, force, and motion are related. (a) Motion can be described using position and time; (b) motion is described by Newton’s laws.
PS.1 Scientific and engineering practices: (a) asking questions and defining problems; (b) planning and carrying out investigations, incl. evaluating the accuracy of data-collection methods and taking measurements with appropriate tools and technologies; (c) interpreting, analyzing, and evaluating data, incl. constructing and interpreting graphical displays of data and considering their limitations; (d) constructing explanations and arguments supported by empirical evidence; (e) developing and using models; (f) presenting an argument supported by empirical evidence and scientific reasoning.
Computer Science Grade 8 (Virginia Computer Science Standards of Learning, 2024)
8.AP.1 Apply computational thinking to construct programs to accomplish a task as a means of creative expression or scientific exploration. (a) Identify patterns and repeated steps; (b) decompose a process into sub-components; (c) abstract relevant information to identify essential details.
8.AP.2 Plan and implement algorithms that include sequencing, loops, variables, user input, conditional control structures, functions, and various data types. (a) Describe input and output of various data types; (c) write and test algorithms using a block-based programming language.
8.AP.3 Use the iterative design process to create, test, and debug programs. (a) Create and test programs that contain multiple control structures; (d) analyze and describe the results of a program to assess validity of outcomes.
8.CSY.2 Apply computational thinking to troubleshoot and document hardware and software-related problems. (a) Apply systematic processes to resolve hardware, software, and connectivity related problems.
8.DA.2 Evaluate computational models to analyze patterns and make recommendations or predictions. (b) Analyze patterns and interpret generated data, identifying meaningful patterns and relationships; (c) utilize data visualization techniques to communicate and present findings.
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Micro:Bit v2 for Data Collection
Student Laptops for Coding, Data Logging & Analysis
[Optional] - Micro:Bit CHARGE Kits for attaching Micro:Bit to limbs or sports equipment

